Advanced Features
Introduction
This section of the help guide explains some of the specific
features in the Cheatsheet Compiler.
Loading / Saving League Profiles
You can save league settings and scoring for up to 10 different
leagues in one Cheatsheet Compiler file. The way this works is
there are 10 "slots" in the Compiler
to save 10 different league profiles. The list of the existing
10 league profiles can be seen by clicking the Select saved
league profile drop-down box near the top of the setup tab.
The Compiler comes with 10 pre-set league profiles for different
types of leagues.
Create New League Profile
To input your own league settings, perform the following
steps:
1. Select one of the existing league profile "slots" using
the drop-down box. If you choose a different league profile
than the current one, you should notice the yellow cells change,
such as the league profile name.
2. To input your own league what is going to happen is you
are going to overwrite this existing league profile. Move
to each of the yellow cells on the setup tab using the arrow
keys and/or mouse and enter the values for your league. Input
league name, number of starters and backups at each position,
Compiler overall rank method, etc., etc.
3. Move to the scoring tab and input all of your league scoring
variables in the yellow cells only. Do not worry about changing
the league name at the top as this will update on saving.
4. Once all of your league inputs are entered, return to
the setup tab and near the top of the page click the
Save League Profile button. This will save all of your league
settings over the profile previously saved in that slot.
5. Anytime you make changes to this league that you want
to save, make sure to click the Save League Profile button.
IMPORTANT: If you want to create and save a new league, then
make sure in step 1 you do not select another league you want
to keep saved as well. Choose an appropriate slot that is
empty (pre-set in the Compiler) or you want to replace as
the new league settings will overwrite the old.
Load League Profile
To load an existing league profile, simply select it using
the Select saved league profile drop-down box near the top
of the setup tab. If you choose a different league profile
than the current one, you should notice the yellow cells change,
such as the league profile name.
Inputting Starters and Backups
In each of the yellow cells on the setup tab beside Starters
per team and Backups per team, simply enter the number
required by your league for each position.
In terms of backups, many leagues do not specify how many
backups by position you must carry, instead giving you some
flexibility. In that case, the suggested method is to enter
the backups you expect/plan to draft at each position. It
is not necessary to only use whole numbers for these cells.
If for example you are undecided between drafting a backup
RB or WR, then you can split that roster spot by entering
0.5 for each of RB and WR.
Flex Positions
As many leagues use flexible starting lineup options, whereby
you can start either a RB or WR each week for example, the
Compiler now includes the ability to enter offensive and defensive
player flex positions. In the past we would use decimals to
estimate the flex positions, as described above. This method
will still work, but using the flex position feature takes
away the need for that. Simply enter the number of flex players
in your starting lineup and check each of the boxes beside
Position included in offensive/defensive flex? if you have
the option of starting a player at that position. Here are
some examples:
| League Rules |
Compiler Inputs |
| Starting Lineup Requirements |
QB |
RB |
WR |
TE |
K |
O-Flex |
Check Boxes? |
| 1 QB, 2 RB, 2 WR, 1 TE, 1 K |
1 |
2 |
2 |
1 |
1 |
0 |
None |
| 1 QB, 1 RB, 2 WR, 1 TE, 1 K, 1
RB or WR |
1 |
1 |
2 |
1 |
1 |
1 |
RB, WR |
| 1 QB, 1 RB, 2 WR, 1 TE, 1 K, 1
RB/WR/TE |
1 |
1 |
2 |
1 |
1 |
1 |
RB, WR, TE |
| 1 QB, 1 RB, 1 WR, 0 TE, 1 K, 3
RB/WR/TE |
1 |
1 |
1 |
0 |
1 |
3 |
RB, WR, TE |
1 QB, 1 RB, 1 WR, 1 TE, 1 K,
6 Flex any position but limit 2 QB, 4 RB, 2 K |
2 |
2 |
2 |
1 |
1 |
3 |
RB, WR, TE, K* |
|
* This league is slightly more complicated given the limits
at a couple positions. Some judgement is needed here. In most
scoring systems, QB will outscore other positions, therefore
I have set QB to 2 as the plan will be to always start 2 of
them, even if it doesn't necessarily work out that way. Similarly
with RB and WR, with so many flex positions you will probably
always be in a spot to start 2 RB and 2 WR, so the starting
limits for those were set to 2 each and flex position reduced
accordingly.
Combine WR/TE?
If your league does not specify the TE position separate
from WR, then make sure to set the TE starters and backups
to 0, and check the Combine WR and TE? checkbox to turn
it on. Note however that on the scoring tab you need to change
the TE scoring options to match the WR scoring, as the TE
players in the Compiler reference the TE scoring table.
Overall Ranking Methods
The Compiler offers choices of overall ranking method, which
sets the comparison point (often called the "baseline") for
each position from which the Compiler calculates how valuable
each player at that position is. Using the Last starter drafted
method as an example, if you have a 12 team league and start
1 QB, 2 RBs and 3 WRs, the Compiler will set the baseline
at the 12th ranked QB (12 teams * 1 starter), the 24th ranked
RB (12 teams * 2 starters) and the 36th ranked WR (12 teams
* 3 starters). The 12th ranked QB is the comparison point
because he is the theoretical last starter drafted at QB.
After determining the comparison point, the Compiler calculates
the value points for each QB as their projected FF Pts minus
the FF Pts of the 12th ranked QB. Similar calculations are
done for RB using the 24th ranked RB as the comparison, for
WR using the 36th ranked WR, and the rest of the positions.
Value points are what drive the overall ranking cheatsheet.
Using the last starter method, all starters will have positive
value points and all backups will have negative value points.
The last starter method is the most commonly used, but not
the only one that can be used. Some people like to use median
or last player drafted, knowing they aren't just drafting
starters and they will be altering their lineup from week
to week.
Following up our 12 team example above, here is the comparison
point for a roster of 3 QB (1 starter + 2 backup), 4 RB (2
starters + 2 backup) and 5 WR (3 starters + 2 backup) for
each of the traditional methods:
Last Starter: 12th QB; 24th RB; 36th WR
Median Drafted: 18th QB (12 teams * 3 drafted / 2); 24th
RB (12 teams * 4 drafted / 2); 30th WR (12 teams * 5 drafted
/ 2)
Last Drafted: 36th QB (12 teams * 3 drafted); 48th RB (12
teams * 4 drafted); 60th WR (12 teams * 5 drafted)
Beyond these traditional methods, some people even like to
change the comparison point from these rigid settings and
adjust each position up or down in value. For example, giving
more weight to RB and less to K is a common one. That is what
the section Overall Rankings / Custom Baselines on
the setup tab in the Compiler
allows you to do. For each position, input a baseline adjust
factor of less than 1.0 to decrease the value of the position
or input a factor greater than 1.0 to increase the value of
the position.
Once you understand these methods and the ability to input
factors to adjust the value of positions, the other methods
are explained more easily. They start with Median Drafted
as the base method, but then adjust the importance of certain
positions up and down to more properly reflect how they should
be drafted in the overall rankings than the traditional methods
provide. The adjustments are:
Stud RB method: RB adjustment = 1.5; comparison point is
150% of the median drafted, so the RB comparison point in
our example would now be 36th RB (24th Median Drafted * 1.5)
QBBC method: QB adjustment = 0.65; comparison point is 65%
of the median drafted, so the QB comparison point in our example
would now be 12th QB (18th Median Drafted * 0.65)
Compiler Recommended: QB = 0.8, RB = 1.2, WR = 0.9, TE =
0.65, K = 0.2, DEF = 0.4, DL = 0.5, LB = 0.6, DB = 0.45
One other thing to note for creating your overall rankings
is an option on the inputs tab to exclude certain positions
from the overall rankings. This is the second row of checkboxes
under the section to input number of starters and backups
by position. You can exclude any or all of K, DEF, DL, LB
and DB. Sometimes it is difficult to adjust these positions
low enough in the overall rankings so if you know you will
not draft them until very late, it might be better to just
remove them from the overall rankings completely.
Overall, I like the results the Compiler Recommended gives
for most leagues. If you want to go with a traditional method,
I recommend Median Drafted. It tends to emphasize building
a strong, deeper team than you'll see from Last Starter,
the most common method people use.
Personally, I would always just keep the exclude position
from overall rankings option checked on for K and DEF, as
I will always draft those late. That is why in the Compiler
Recommended method they are adjusted so low.
Compiler Recommended may not be as suitable for leagues that
must start 2 QB, or auction leagues as it can undervalue backup
players. For auctions, try the Last Drafted method instead,
or another method but factor adjustments at key positions
set above 1.0.
Questions?
Check out the Compiler
Message Board or send
an email to Mike MacGregor and he will respond ASAP. |