Scoring Systems
Introduction
The most common support questions received about the Cheatsheet
Compiler deal with how to apply certain fantasy scoring systems
to the inputs on the Compiler scoring tab. At this time, some
fantasy scoring systems cannot be replicated exactly as they
are structured in the Compiler. The reason for this is often
due to the scoring system needing a more detailed breakdown
of statistics than our projections provide. Examples of this
include needing to know how many yards a player will record
each week of the season, or how long each TD will be, when
we can only be expected to project total yards and TD for
the whole season with any degree of accuracy.
This doesn't render the Compiler completely useless though.
As we are dealing with estimates for 2003 player performance
anyway, it is reasonable to expect some margin of error in
the rankings. Along these lines, we can take steps to approximate
the scoring system as close as possible to the Compiler, and
in turn produce a solid set of rankings for your league. Rankings
that will certainly be more accurate than a static rankings
list, because there is some degree of customization in the
Compiler rankings.
Included below are examples of different scoring systems,
and the analysis and recommendations to approximate them to
the Compiler. Read these for guidance on how to apply your
particular system to the Compiler.
Also keep in mind to try different variables in the Compiler,
check the results, and make adjustments if you think the rankings
are not reasonable based on your league history. One advantage
of the Compiler is it crunches all the numbers for you in
a matter of seconds, so you might as well take advantage of
it.
Example 1: TD Distance Scoring
My leagues scores TD on a scale depending how long they are.
The scoring system is shown below. How can this be applied
to the Compiler? Scoring system:
Touchdown 1-9 yards 3 points
Touchdown 10-19 yards 4 points
Touchdown 20-29 yards 5 points
Touchdown 30-39 yards 6 points
Touchdown 40-49 yards 7 points
Touchdown 50-74 yards 8 points
Touchdown 75+ yards 10 points
Response
About your scoring system, this is one of the things I get
the most email on as we can't apply all scoring systems 100%
to the Compiler. Distance TD is one of those items that cause
problems. So, what I tend to suggest is using an approximation
of the scoring to get rankings that reasonably reflect the
scoring.
In your case this is not too bad. Here is what I would suggest:
- 5 to 6 points per pass TD for QB. QB will score a wide
range of distances as they distribute passes to WR, TE and
RB. Should be longer than RB rush TD.
- 4 to 5 points per rush TD for RB. RB tend to score the
shortest TD due to the goal line carries, so it is better
to use a lower number here representing the 1-29 yard range.
- 6 points per receive TD for WR. This being the position
most likely to score from long distance, we should expect
the most points from them per TD.
- 3 to 4 points per QB rush TD. 5 to 6 points per RB receive
TD using similar reasoning as above.
- 5 to 6 points per receive TD for TE.
Overall, I think you can see what I am doing here. The best
thing to do is to try some different scenarios, run the results
and see what happens. Ask yourself if they seem reasonable.
Even after you've finalized the scoring system you want to
use, you might want to bump up and down some guys because
they tend to score longer or shorter TD than average at their
position.
For example, Randy Moss will catch longer TD than the average
WR (although he is already ranked very high), while Keyshawn
Johnson will catch shorter than average. Mike Vick will run
longer than the average QB.
Example 2: Tiered Scoring System
My league uses a different scoring system than most and was
wondering if there was a better way make it fit into the compiler.
QB scoring: 150-199 yards = 3 points, 200-249 = 6, 250-299
= 9, etc.
RB and WR scoring: 50-74 yards = 2 points, 75-99 = 4, 100
to 124 = 6, etc.
Response
Here is how I would look at it (for QB):
150 - 199 yds = 3 pts; midpoint = 175; pts/yd = 0.017
200 - 249 yds = 6 pts; midpoint = 225; pts/yd = 0.027
250 - 299 yds = 9 pts; midpoint = 275; pts/yd = 0.033
300 - 349 yds = 12 pts; midpoint = 325; pts/yd = 0.037
350 - 399 yds = 15 pts; midpoint = 375; pts/yd = 0.040
The goal here is to use a pts/yd number that reasonably approximates
your scoring system. Obviously it varies, which is what is
creating this analysis in the first place, but the above numbers
are our starting point.
First, I would dump the first level of scoring 150-199 combined
yds. I'm not saying some QB is not going to pass for fewer
than 150 yards in a game this year at some point, but it will
be rare, and they probably shouldn't be in your starting lineup
anyway.
Next, dump the top range. Over 350 yards is certainly attainable,
but not something to count on very often. Consider it a bonus
when is happens.
Focusing on the middle ranges, we have 0.027, 0.033, 0.037
pts/yd. I would lean more towards the 0.033 to 0.037 numbers
as they are ranges we should be hitting more often.
Maybe start with 0.035 pts per yard for QB. Run the numbers
and see what happens. If it appears off by a great deal, then
adjust and try again.
Perform the same analysis for RB, WR and other positions.
Example 3: Bonus Points for Yardage Milestones
How do I go about calculating my league's bonus point system?
We use a simple bonus system, giving 5 points for QB passing
over 300 yards with 3 additional points for every 100 yards
there after. For RB/WR we give 5 points for 100 yard games
with 3 additional points for every 100 yards there after.
We give the standard 3 points for field goals, but give an
extra point if the field goal is 50 yards or more.
Response
As we don't have projections that identify yardage milestones,
you could add these to the Compiler in one of the stat columns
already in there that you don't use.
Let's say you are not using the PaAtt column for QB so we
want to now make it our column for games over 300 yards. All
you have to do is go down the list of players on the QB tab
and overwrite the PaAtt data for projected stats and input
how many games you think each player will hit 300 yards passing.
This is your call of course, but you can use the total yards
as a guide.
Then, all you have to do is go over to the scoring tab, and
in your case enter for the PaAtt scoring 5 FF Pts per 1 PaAtt
(this now being number of games over 300 yards).
That is all there is to it. The Compiler doesn't know what
the labels mean, so if you want it to represent 300 yard passing
games, then you can do that.
As for the rest of your scoring system, to be quite honest
I would not even bother doing anything about the additional
100 yard bonus points (at 400 yard passing, 200 yard rushing,
receiving). I'm not saying someone isn't going to hit those
sometime, but to predict who it will be and how much is more
a shot in the dark than anything. These instances would be
so rare, I wouldn't count on it or work it into my projections.
Just consider it a bonus when it happens during the season.
Same analysis as above for the FG. Could use the Missed FG
or XP columns if your league doesn't score for those.
Note on each of the position tabs you can't use the Pa Comp%,
RuYd/Att, FG%, etc. columns, because there is no corresponding
spot in the scoring table for these. They are more for info
purposes.
Example 4: No Points Until Hitting A Yardage
Milestone
I've finally had a chance to play around with the compiler
and I'm loving it the more I fool around with it, but I was
wondering, since my league does not award any points for passing
yards until the QB reaches 300 yards can I just use the PaYd
field entering 5 FF pts per 300 units? Doing the same under
the rushing/receiving fields 5 FF pts per 100 units for my
RB's and WR's/TE's.
Response
I think that is a decent way to do it.
It won't be perfect, because say a RB is projected for 600
yards in the season, and they don't have a single game hitting
over 100 yards. They should get 0 points, but the Compiler
at 5 per 100 will give them 30 fantasy points.
What we need to keep in mind though is we are dealing with
estimates. It is more likely the guy projected for 600 will
hit 100 and accumulate some points than a guy projected for
200 will. Therefore we want to see the 600 guy ranked a little
higher.
Plus, each player will be overstated in yardage points to
some degree. Even the top guys aren't going to hit 100 yards
every game. So, the fact they are all overstated probably
by a very similar small amount minimizes the impact of this
scoring discrepancy.
Something to try maybe is dropping it to 3.5 to 4 points
per 100/300 yards to take out some of the overstatment of
points.
Overall though, 5 per 100/300 probably isn't too far off
the mark.
Example 5: Combined Yardage
Instead of scoring passing, rushing and receiving yardage
separately, my league scores based on combined yardage. How
can I do that in the Compiler?
Response
Here is what I would do for combined yards:
1. Copy the projections for all players at each position
to a new, blank worksheet. (Well, this really only applies
to QB and RB - WR rushing is so minimal it is not typically
projected.)
2. In a new column, insert a formula that adds the passing
and rushing yardage (QB), or rushing and receiving yardage
(RB), together. This will be a simple =C1+E1 or similar for
whatever columns/rows the data is in.
3. Copy this formula all the way down for all players at
each position.
4. Highlight this new combined yardage column, copy it, and
then go back to the Compiler file. In one of the data columns,
say PassYd, highlight the top player and choose Edit > Paste
Special.. Paste As Values.
Make sure you line up the data with the right players. As
long as you didn't alter the ordering through these steps,
it shouldn't be a problem.
Another way to tackle this is if there is a data column you
don't currently use (PaAtt, FumLost, RuAtt, etc.), then you
could just make that your combined yardage column. Put in
a formula to add the yardage, and copy all the way down. Save
making a new worksheet and the copying and pasting.
Example 6: Distance TD, Yardage Milestones
and Tiered Scoring
I'm writing you because I am having difficulty how to set
my scoring inputs for one particular league I am. I would
really appreciate your opinion on how I should set the scoring
inputs. Here are the league rules for QB, RB, and WR:
Passing, Rushing, Receiving
TD 0-9 yds 6 pts
TD 10-39 yds 9 pts
TD 40+ 12 pts
Quarterbacks
10 pts for every 250 yards Passing
1 pt for every 10 yards after 250
8 pts for every 80 yards Rushing
1 pt for every 10 yards after 80
Running Backs
8 pts for every 80 yards Rushing
1 pt for every 10 yards after 80
8 pts for every 80 yards Receiving
1 pt for every ten yards after 80
Wide Receivers/Tight Ends are combined
8 pts for every 80 yards Rushing
1 pt for every 10 yards after 80
So I don't know how to input this into the compiler so your
advice would be greatly appreciated.
Response
Your scoring system in tricky which is why it is hard to
program in the Compiler. What we need to do is enter a system
that should as closely as possible approximate your system.
Here is what I would use in your case:
QB pass TD = 9 points as most will be in the 10-39 yard range.
QB rush TD = 6 or 7 points
RB rush TD = 7 or 8 points (will tend to rush from a little
longer out than QB, but still get the goal line TD too which
bring down the average)
RB receive TD = 9 points
WR receive TD = 9 points, maybe 9.5 to give them a little
extra as they will score from further out than RB
TE receive TD = 9 points (that is a pretty big and common
range 10-39 yards so most TD will fall in there)
On the rushing and receiving yards, I would use 1 for 10,
which is the same as you have there unless a player does not
hit the 80 yard milestone. However, the more rushing yards
a player is projected for the more likely they are to hit
the 80 yard milestone and score you some points. Just know
that when you run the rankings, RB will be inflated a little
bit and there should be some more separation between the top
and bottom guys. The top guys will hit 80 yards often, the
lower guys will do it less so. Doesn't really change the order
of the rankings though.
One exception to the rushing yards, I would give 0 points
for QB. Since they have to hit 80 yards to score any points,
that will rarely happen so just consider it a bonus if it
does. Michael Vick only hit 80 yards in a game 3 times last
year.
On the passing yards, it is a bit different because it is
scored at a different rate for the first 250 yards compared
to the every 10 yards above 250. 250 is a pretty good milestone.
Most should hit it, but it is not guaranteed either. I think
we want something between 1 per 25 yards and 1 per 10. Perhaps,
1 per 20 to 22, leaning more towards the lower, first tier
of scoring.
Questions?
Check out the Compiler
Message Board or send
an email to Mike MacGregor and he will respond ASAP.
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