Flex Lineups
Introduction
Another topic I get a number of questions about is how to
input flex positions in the Compiler because there is not
an explicit flex option shown on the inputs tab. This was
not an oversight. I love flex option leagues. In fact, I think
I'm only in 1 league that doesn't use some form of flex for
either offense, IDP or both.
While perhaps a drawback to some that the Compiler is created
in Microsoft Excel, I feel it offers us a great deal of flexibility
and customizability that is not always available in stand-alone
programs. In the case of flex lineups, feel free to use decimals
in the position inputs to represent the flex position(s) for
your league.
The last time I checked, products competing with the Compiler
do essentially the same thing, even if they indicate to having
a separate flex position option.
They are set up to input the number of flex starters, and
then they just adjust the RB, WR, TE comparison points based
on how much they want to weight each position to the flex
option. There is no separate grouping of players that qualify
for the flex position, calculation of value and insertion
into the overall list. The reason is it can't be done mathematically.
So, by using decimals to account for your flex you are getting
as good a result as anyone. Actually better results in the
Compiler's case because you are making the judgment yourself.
It forces you to try out a scenario, check the results, and
see if they seem reasonable. If not, then adjust and re-run
the Compiler.
The other thing is different leagues use all kinds of different
flex formations. Some have flex QB, flex K, flex anything.
Feel free to use the decimals all across the board if you
need to. Just check the total starters and backups add to
your league requirements.
Also, don't be set on using 0.5, but anything you want. If
you prefer that offensive flex position to be RB (which is
usually not a bad idea), then you might want to set RB to
2.6 and WR to 2.4, in a start 2 RB, 2 WR, 1 RB/WR flex, as
an example.
The general guidelines I use to set my flex positions are:
1. More heavily weight the position(s) I prefer to use as
my flex position (typically because they score more points
or are more reliable).
2. Input the positions so they reflect how you expect the
league as a whole to use the flex position. For example, if
you expect half the teams to use RB flex and half to use WR
flex once the season gets underway (2 RB, 2 WR, 1 RB/WR flex),
then using a 2.5, 2.5 split is perfect.
Balance these two guidelines, keep checking the results,
trying different options, and you'll be fine applying the
Compiler to any flex lineup.
Example: Flex RB/WR/TE and Flex IDP
Can you suggest weights for my league flex positions?
Must start 1RB, 1WR, 1TE and 3 flex, which can be any combination
of RB, WR, TE.
Also, 3 defensive flex positions can be any combination of
DB, DL, LB.
10 team league with scoring:
TD (pass, rush, receive) = 6pts
15yds rushing = 1pt
15yds receiving = 1pt
30yds kick return = 1pt
Fumble lost = -3pts
20 roster spots with 11 starters (1 QB, 1 RB, 1 WR, 1 TE,
3 Off Flex, 1 K, 3 Def Flex) and backups can be at any position.
Response
All right, so there is no difference in scoring between RB,
WR and TE, and no points for receptions. And the Off flex
cannot be QB.
Here is the strategy: You are really going to want to fill
those flex spots with RB so you are starting 3 and maybe even
4 total RB each week (except where byes get in the way). It
won't be a walk in the park drafting that many quality RB
to fill all those spots, but that should be our goal. You'll
need a sleeper to come through for you to get a 4th starting
quality RB.
The RB position is just so much more reliable with higher
point potential. And the WR position will be much easier both
in the draft and as the season carries on to find and fill
with a quality starter.
My suggested inputs:
QB - 1 starter, 2 backup
RB - 3, 2
WR - 2, 2
TE - 1, 1
K - 1, 1
DL - 0.5, 0.5
LB - 2, 0.5
DB - 0.5, 0
Total - 11, 9 (total roster = 20)
I've run it and here is what we get for top 70 on the overall
list (* projections are for example purposes only and do not
necessarily reflect current Compiler projections):
Rank Pos Player Team Bye FF Pts Value
1 RB Ricky Williams MIA 4 228.9 131.3
2 RB Clinton Portis DEN 10 222.3 124.6
3 RB LaDainian Tomlinson SD 6 220.3 122.7
4 RB Marshall Faulk STL 5 211.0 113.3
5 RB Deuce McAllister NO 10 208.7 111.1
6 RB Travis Henry BUF 9 205.5 107.9
7 RB Priest Holmes KC 9 194.9 97.2
8 RB Shaun Alexander SEA 4 192.5 94.9
9 RB Ahman Green GB 8 181.1 83.4
10 RB Tiki Barber NYG 4 176.1 78.5
11 RB Fred Taylor JAC 7 176.1 78.4
12 RB Edgerrin James IND 7 167.0 69.3
13 RB Jamal Lewis BAL 5 166.2 68.5
14 WR Marvin Harrison IND 7 178.7 65.9
15 RB Corey Dillon CIN 6 161.9 64.2
16 RB Charlie Garner OAK 8 161.6 63.9
17 WR Terrell Owens SF 10 171.7 58.9
18 QB Daunte Culpepper MIN 6 318.8 55.6
19 RB Eddie George TEN 9 152.9 55.2
20 QB Donovan McNabb PHI 3 318.4 55.1
21 QB Peyton Manning IND 7 316.0 52.7
22 RB Stephen Davis CAR 3 143.8 46.1
23 QB Jeff Garcia SF 10 307.6 44.4
24 WR Randy Moss MIN 6 156.7 43.9
25 QB Aaron Brooks NO 10 306.3 43.1
26 RB Curtis Martin NYJ 5 139.7 42.0
27 QB Rich Gannon OAK 8 304.7 41.5
28 QB Michael Vick ATL 8 303.6 40.4
29 TE Jeremy Shockey NYG 4 96.1 38.1
30 RB Warrick Dunn ATL 8 134.8 37.1
31 RB Stacey Mack HOU 5 134.7 37.0
32 RB Antowain Smith NE 10 133.3 35.6
33 QB Brett Favre GB 8 294.4 31.2
34 WR Joe Horn NO 10 143.0 30.2
35 RB James Stewart DET 6 124.9 27.3
36 RB Amos Zereoue PIT 7 124.5 26.9
37 RB William Green CLE 9 124.3 26.6
38 RB Kevan Barlow SF 10 124.2 26.5
39 RB Troy Hambrick DAL 3 123.6 25.9
40 TE Tony Gonzalez KC 9 83.7 25.7
41 TE Todd Heap BAL 5 80.5 22.5
42 RB Duce Staley PHI 3 120.1 22.4
43 RB Michael Bennett MIN 6 117.6 19.9
44 WR Eric Moulds BUF 9 131.3 18.5
45 RB Trung Canidate WAS 8 115.8 18.1
46 WR Chad Johnson CIN 6 129.3 16.5
47 QB Kurt Warner STL 5 278.4 15.2
48 WR Donald Driver GB 8 127.4 14.6
49 WR Torry Holt STL 5 127.0 14.2
50 QB Steve McNair TEN 9 274.1 10.9
51 WR Plaxico Burress PIT 7 122.3 9.5
52 QB Trent Green KC 9 271.7 8.5
53 WR Koren Robinson SEA 4 121.1 8.3
54 WR Jimmy Smith JAC 7 119.7 6.9
55 WR Peerless Price ATL 8 119.1 6.3
56 WR Hines Ward PIT 7 118.5 5.7
57 WR David Boston SD 6 118.0 5.2
58 WR Amani Toomer NYG 4 117.9 5.1
59 WR Isaac Bruce STL 5 116.5 3.7
60 TE Billy Miller HOU 5 61.7 3.7
61 WR Rod Smith DEN 10 115.3 2.5
62 TE Randy McMichael MIA 4 58.3 0.3
63 RB Anthony Thomas CHI 3 97.7 0.0
64 WR Keyshawn Johnson TB 4 112.8 0.0
65 TE Bubba Franks GB 8 58.0 0.0
66 QB Drew Bledsoe BUF 9 263.2 0.0
67 TE Marcus Pollard IND 7 57.8 -0.2
68 RB Mike Alstott TB 4 96.9 -0.8
69 QB Matt Hasselbeck SEA 4 262.3 -0.9
70 WR Rod Gardner WAS 8 111.1 -1.7 Comments
- Definitely RB heavy. That is what we want. I would go in
expecting to take RB with your first 2 picks, and don't be
gun shy taking RB your first 3 picks. This will be especially
awesome for you if other teams take a WR here, a QB there
(which will happen), so better RB fall to you.
- Don't completely ignore the WR if a really good one is
sitting there compared to some average RB who you don't think
has much upside. You can see though that even Harrison, Owens,
Moss are not nearly as valuable in this league where you are
only required to start 1 WR. Like I said above, you will find
good guys later, especially with only 1, probably 2 spots
to fill.
- The QB start at 18 overall with Culpepper and take up quite
a few spots (13 actually) in our 70. I would wait on QB even
if you have to go against the overall list a little. With
only 10 teams, there is lots of depth at QB so it is not necessary
to overpay for a QB. Try to be one of the last teams to take
a starter, and first few to take a backup. I did this last
year in a 10 teamer picking Bledsoe as my starter (10th QB
drafted) and Vick as my backup (11th QB drafted). Needless
to say, this worked pretty well. In a recent 10 team expert
league hosted by the Guru Report, FF Champs was the last or
near last to take their starting QB and ended up with Warner
and Collins to back him up. Got Bulger as insurance on Warner.
- You didn't give me your IDP scoring, but assuming tackles
and sacks are scored in a relatively normal ratio to one another,
you want 2 or maybe even 3 of those positions to be LB. The
position is much deeper, scores more (usually - depends on
tackle scoring) and is more reliable than DL and DB. Really
there are only a handful of DL and DB that should be drafted
at all in the whole league. That is why I gave them a small
starter spot, just to see the top guys and make sure you get
a ranking list at those positions to compare the points.
- Overall it doesn't really matter what you input in the
Compiler for starters/backups for IDP because I would still
go with the default and exclude all IDP positions from the
overall rankings. Worry about your offense, and then start
thinking IDP when you're ready to abandon your overall list
and switch over to position rankings (likely round 7-8). Again,
go LB. You will likely miss out on Urlacher, Ray Lewis, etc.,
but even more so than WR, there will be tons of good quality
guys to draft late and/or pickup after the season starts...while
those guys who jumped on IDP too early are scrambling to find
a good RB.
That is how I would approach your draft preparing with the
Compiler.
Questions?
Check out the Compiler
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