Finding a statistic that correlates to fantasy wide receiver success
is very difficult. This is because as a receiver you can find
success in three main ways: you can catch a lot of balls, you
can catch fewer balls but run deeper routes, or you can catch
a lot of touchdowns. Considering they all rely on targets, that
is the most logical place to start.
NFL.com did a great piece on this in 2015, so I won’t steal
it. But to paraphrase, of the top 24 WRs (non-ppr) in each year
from 2011-2015, 26.7% finished with 150 targets or more, 45.8%
finished with 120 to 149 targets, and only 27.5% finished with
less than 120 targets.
Put in another way - 73% of the top 120 WRs over the
past five years, received 120 targets or more. Okay,
so we have our first qualifier, and it’s a good one: crossing
the 120 target threshold is key to fantasy/ DFS success. And when
we look at the 150 target mark it’s even better: only
one WR since 2011 with 150 targets finished outside the top 24
(Sorry Larry Fitzgerald). So to recap, we want 150 targets
for a 99% percent chance of a top 24 finish, or 120 targets for
73% chance. I like those odds.
What about those guys who received less than 120 targets and
still managed to make it to the top 24? They got touchdowns. The
average touchdown rate (touchdown/target) among top 24 receivers
over the last five years was 6.63. Of the 33 wide receivers who
finished as top 24 in that time frame despite seeing less than
120 targets, all but six of them posted a touchdown rate above
6.63.
Per NFL.com, the only wide receivers who finished inside the top-24
with less than 120 targets and a touchdown rate less than the
league average of 6.63 are:
That means only six of the 120 (5%) were able to produce with
a less than average touchdown rate and less than 120 targets.
So how did they do it? Take a look at the list - they are mostly
deep threat receivers. We can analyze this not by Yards Per Reception
because it is a very poor statistic, but rather by average depth
per target (ADOT). YPR has a big flaw in that if you catch one
bubble screen and take it to the house, your yards per reception
will be high, but you aren’t actually a deep threat. This
can confuse your role and cause fantasy owners to over predict
your value. ADOT is much more accurate. It shows us how deep the
average target is and is more accurately tied to being a deep
threat wide receiver. Only one receiver finished inside
the top 24 over the last five years, with less than 120 targets,
less than average touchdown rate (6.63), and less than a 13.8
ADOT: Brandon LaFell.
So now we have accounted for all variables. In order to finish
as a fantasy top 24 WR in the modern NFL, you need to have a minimum
120 targets per season, or less than 120 but an above average
touchdown rate, or some combination of those and a high ADOT,
specifically above 13.8, and failing all of that you need to be
Brandon LaFell in 2014.
I decided to convert these requirements into a formula: DPAO:
dollar per adjusted opportunity. What we want to do is forecast
the number of targets the player is likely to receive, with small
adjustments made for players with an average ADOT above 14, and
additional adjustments made for game flow and strong CBs. This
will give us an adjusted opportunity prediction.
Predicting touchdowns is very difficult - year over year they
do not correlate well and even red zone targets aren’t as
accurate as one would like. Therefore, I am not factoring in touchdown
upside, however game flow will help us factor this in. Targets
are the key, as you need the ball in your hands to score. We then
take this adjusted opportunity prediction number and contrast
it with a players’ DFS salary to help us find value.
Here is the DPAO formula:
Opportunity: 1 target = 1 opportunity.
We want to first screen for players with a minimum of 8 targets
per game to help predict with reasonable accuracy a top 24 finish.
We will forecast targets using: same game last year averaged with
previous year average targets, averaged with projected targets.
Adjustments:
A) ADOT Adjustment: +1 AO for players with an ADOT above
14 (they have an additional tool that can help them crack top
24 despite less than 120 targets).
B) Weather Adjustment:
+1 AO Full Sun/ Dome
-1 AO slight Rain/Wind
-2 AO weird torrential downpours/ extreme wind
C) Strong CB (top 8) Shadow Adjustment:
+15% of AO if WR2
- 25% of AO if WR1
My research shows that top CB are targeted around 25% percent
less than the league average on a per-snap basis. Those targets
are often displaced, not removed, so we move them to the WR2.
However, they do not get moved directly onto the WR2 as there
are other options in the pass game.
D) Game Flow Adjustment:
Up/Down by 0-5 -1/+1 AO
Up/Down by 5-10- -2/+2 AO
Up/Down by 10-14- -3/+3 AO
Up/Down by more than 14- -4/+4 AO
Game flow is intensely correlated to fantasy success. Here we
are using the average Vegas spread to analyze game flow. If a
team has to abandon the run early, this will benefit any and all
receivers. Conversely, if a team is up by 21 points, it is unlikely
they are going to be chucking rocks downfield, and will most often
turn to their stable of running backs. Analyzing the expected
game direction is necessary.
We then takethe players DFS salary and divide it by this adjusted
opportunity prediction (AO) number to find the dollar per adjusted
opportunity.
Finding players with DPAO values between $500-600 will allow you
to build your roster with four potentially top 24 WRs and not
have to make major concessions elsewhere. When we pay over $600-700
per opportunity, we risk over paying per chance to succeed and
that has a ripple effect throughout the roster. WR1 often have
high DPAO, this is not a bad thing as they are often safer plays,
but recognizing that you might be overpaying per opportunity is
key to differentiating between players in similar tiers.
Talent is obviously important, but it's not as important as you
think, as noted above, you need the ball in your hands for anything
to happen in the first place. We want as many chances as we can
get.
Week 1 picks and results:
Julio
Jones - DK Salary $9,400 / 12 AO = $783 per adjusted
opportunity
Marvin
Jones - DK Salary $4,600 / 8.5 AO = $541 per adjusted
opportunity
Michael
Crabtree - DK Salary $5,500 / 11 AO = $500 per adjusted
opportunity. This value was off the charts.
Donte
Moncrief - DK Salary $6,000 / 9 AO = $666 per adjusted
opportunity. This valuation was a bit higher than I would have
liked for him. But the game looked like a shootout from a mile
away.
Using DPAO and the above players, I was able to win 97% of my
cash games. I will always choose the players that I recommend,
so if you fail, you can at least take comfort in knowing I went
down in flames too.
Tune in tune in next week for 10 reasons why I hate Gary
Barnidge, Week 2 evaluations and Week 3 DPAO picks.